Sometimes, researching things for my work leads to Googling sequences that will almost certainly land me on some sort of watchlist. Searches from Friday: hatchet, machete, meat cleaver, carotid artery, Chechen mafia, Al-Qaeda, uranium-235. I feel like the police could kick down my door at any moment.
For Christmas, my brother gave me a DS RPG called Radiant Historia. The concept is that you are a soldier named Stocke, jumping around through time and trying to make the correct decisions in order to 'write the true history'.
I am, it seems, extremely bad at writing the true history in Radiant Historia. So far I've been offered five major decisions, and I've made the choice that leads directly to a Game Over in four of them.
A couple of the Game Overs were particularly bizarre:
Riona: Rosch's friendship with Sonja is suffering because he's in love with her? Well, all right... I suppose I'll talk to Sonja and see if I can get an idea of how she feels, and then maybe I'll be able to advise Rosch on—
Game: YOUR FRIEND DIED ALONE ON THE BATTLEFIELD BECAUSE YOU'RE A TERRIBLE MATCHMAKER.
Book Guy: Hey, I'm writing a book! Could you ask Field Marshal Viola for some information that would help me?
Stocke: Field Marshal Viola, would you be able to help this person who's writing a book?
Viola: Oh, well, I suppose this might help.
Stocke: ...er, this is your personal diary.
Viola: Do what you think is right with it.
Stocke: There's some really sensitive information in here. Should I really give it to the book guy?
Riona: ...well, I suppose I won't give it to the book guy.
Game: YOUR NATION WAS TAKEN OVER BY SOME EVIL DUDE BECAUSE YOU DIDN'T GIVE VIOLA'S DIARY TO THE BOOK GUY.
I'm enjoying the game a lot, though! I'm not tempted to leap into the fandom just yet (perhaps just as well, because I'm not sure this game has a fandom), but the battle system is nicely strategic and it's a lot of fun to play. The time travel mechanic is interesting, too, although of course it makes absolutely no sense; I think it may actually rival Final Fantasy 'IF YOU CHANGE THE FUTURE YOU CHANGE THE PAST' XIII-2 for the 'Most Illogical Treatment of Time Travel' award. Did you know that, if you save someone from bandits in one timeline, that person will miraculously be restored to life in a timeline in which you were nowhere near the bandit incident? Now you do!