I have been thinking way too much about the deaths in Until Dawn
If you're terrible at QTEs but make all the right decisions in Until Dawn
, one character will survive and escape: Ashley, who can only be killed by a bad decision. I wonder whether that was a deliberate choice, giving players who struggle with QTEs a character they'll find easier to keep alive. If you're great at QTEs but make consistently terrible decisions, one character will survive and escape: Sam, who can only be killed by failing a Don't Move segment (and who actually becomes easier
to keep alive if you make bad decisions).
I was first introduced to Until Dawn
by the Scary Games Squad's Let's Play, and they theorised that maybe the best way to play was to try to keep the characters 'in-character': make your decisions based on the traits you know the characters have. In some respects, this is a strategy that'll serve you well: playing Mike as brave will help him save Jessica, playing Chris as protective will keep Ashley from locking him out. But Ashley is inquisitive; keeping her in character when she hears the voice from the trapdoor isn't going to go well for her!
I'm really curious now: in an 'in-character' run, assuming that all survival-critical QTEs are passed, who survives and who doesn't? For characterisation purposes I'm considering in-game behaviour, menu screen stats and the little floaty words that pop up around characters on their introductory screens (e.g. Sam is described as 'diligent', 'considerate' and 'adventurous').
- Sam survives; as mentioned previously, she can only die by QTE. More crucially, though, Sam is considerate
, so she won't blow up the lodge too early; she'll take a moment to think and go 'hang on, this will kill everyone else.'
- Mike therefore survives; he can only die if Sam fails a specific QTE (in which case he'll sacrifice his life to save her), if she does nothing rather than distracting the wendigo approaching him (her high bravery stat means she'll save him), or if she blows up the lodge with him still inside. It never really occurred to me before, but Mike's survival hinges entirely
- Inquisitive Ashley goes for the trapdoor and dies.
- As mentioned, Chris, being protective, would shoot himself rather than Ashley, so Ashley won't lock him out later on. If Ashley leaves Chris behind before opening the trapdoor, Chris will die, but I don't think Ashley would leave him; I think she'd insist, correctly, that it's better to stick together. Chris survives.
- Matt... hmm. I feel it's probably not good for Matt. He obviously cares a lot about Emily, so he'd try to save her. And, in an in-character run, I don't think Emily would give him the flare gun; she's the sort of person who likes to stay in control of a situation. So Matt's screwed.
- Jess survives. Mike's bravery means he reaches her in time. If Matt dies, Jess is the one making decisions in the mines later on, and I don't think she'd try to run; she's presumably aware that she's far too messed up to get far. Even if Matt survives, I think he's got enough awareness to go, 'Hmm, probably not a great idea to run with Jess in this condition,' and enough kindness not to abandon her.
- If Emily keeps the flare gun, there's a chance she won't get bitten, in which case her survival is assured. If she does
get bitten, would it be more in-character for Mike to shoot her or let her go? I don't think he'd be able to bring himself to do it. So many of his actions are driven by the desire to get the others out alive; I don't think he'd kill Emily before he was sure she was a danger to them. So Emily lives.
- Both Mike and Sam have relatively low curiosity stats and high bravery, so they go straight for the wendigo's lair rather than looking around thoroughly. They don't find Hannah's diary. Josh is killed. Whoops. It might be better than the alternative, at least.
Survivors: Sam, Mike, Chris, Jess, Emily.
Losses: Ashley, Matt, Josh.
Not a flawless strategy, but it could be worse! As I mentioned, the Scary Games Squad thought that 'play it in-character' might be the best strategy, and their only loss was one of the characters on the 'losses' list here: Matt. Their 'don't split up' rule overrode Ashley's curiosity when she heard the voice, and no gamer in the world would look at Mike and Sam's curiosity stats and go 'hmm, I suppose that means I'd better not explore.'
(EDIT: Hang on, I've just had a proper look at Matt's stat page, and his bravery's pretty low. Maybe he'd jump to safety when Emily is dangling? In that case, he'd survive. Low bravery might also lead him to abandon Jess and get her killed, but his charitability is high (and so is his relationship with Jess - it's equal to his relationship with Emily, surprisingly!), so I don't think he would; there's a difference between 'Emily needs help, but it'd clearly be incredibly difficult to get down there and help her, so I might as well jump to somewhere safe and look at the problem from a different angle' and 'hey, maybe I can get away from the monster by feeding Jess to it'.)
Something that struck me while I was looking up character stats for this entry: Mike's 'romantic' stat is very high, whereas Sam's is very low. Setting them up for one of my favourite het relationship dynamics, where she's just here for a friends-with-benefits thing and he's painfully in love with her. Sorry, Mike.