The final boss of Final Fantasy VI was a nightmare. He kept killing people in one hit! He kept muting my entire party, and I was quickly running out of items to cure it! (It's possible I didn't prepare very well.) I was convinced for a while that I was going to lose, and I'd have to fight through that entire sequence of pre-final-boss bosses again. But I made it! If the fight had gone on for a couple more minutes, I'd have been doomed.
So, yes, I finished Final Fantasy VI! I'm fairly certain I snapped this game up when it first became available in the UK, back in early 2002, so it took me, er, fifteen years and two copies. But I got there! And I wrote a fic, so revisiting this game was a highly successful endeavour. Even if it landed me with a new rarepair.
(At the ending, on the airship, there's a bit where Edgar tries to flirt with Celes, and she walks off to stand next to Sabin instead. I'M JUST SAYING.)
I'm starting to spot a pattern in some of my pairings: two people are part of the same group of friends. They're not close friends - they don't necessarily spend time alone together - but they move in the same circles. The group goes through some major, traumatic experiences. These two find themselves isolated, with only each other, having lost contact with the rest of their friends. I start 'shipping it immediately. It happened with Celes/Sabin, and with Mike/Sam in Until Dawn. I think my fondness for Hope/Serah in Final Fantasy XIII-2 comes from the same place; they're not alone, but they've lost touch with everyone who really knows what they've been through.
Even if Celes/Sabin is what really caught my attention on this playthrough, I also have a slight fondness for Celes/Locke, and Celes/Terra, and Leo/Terra, and everyone just cuddling in a big pile, including the yeti.
I've criticised some aspects of this game, but it has a huge amount of charm. The cast is delightful, and the tiny sprites are surprisingly expressive, and the battle system is one of the best from the ATB era; all the different battle abilities do mean that characters have wildly varying levels of usefulness, but they also make things varied and fun!
My preferred team was Celes, Locke, Edgar and Sabin, although I'd have swapped Edgar out for Terra if I wanted it to be a team of my four favourite characters. The Tools function was too useful to give up! Plus I liked the idea of the brothers fighting side by side.
Celes is the best. I wouldn't have stood a chance without her in the final battle.